Category Archives: Other Jams

Division by Zero

This is a game that was started at the Game Jam that took place in the Game Science Center in Berlin, in June 2016. It was in the context of the Lange Nacht der Wissenschaften (Long night of the sciences). … Continue reading

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Satan Summoning Simulator

The theme for the Global Game Jam 2016 was “Ritual”.  During the brainstorming phase, Arisa Matzanke (game design) and Alpha Rats (graphics) pitched an idea I found interesting enough, even if it’s a straight forward interpretation of the theme:  combine … Continue reading

Posted in Android, Finished Games, JamGames, Löve2d, Other Jams | 1 Comment

Pulse

The theme for the Global Game Jam 2013 was “the sound of a heartbeat”.  Tanja Borzel had an idea for a game involving single cell beings swimming in the primordial soup, the player would synchronize the beat with other cells … Continue reading

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[abandoned] Discoveralia

This is one of the oldest projects still surviving in my disk.  The only time I’ve tried to participate in the Ludum Dare, and a huge failure.  This was back in December 2010.  Ludum Dare 19’s theme was “Discovery”, if … Continue reading

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Dupes

On February 2013 I participated in the BeMyApp hackathon organized in Berlin.  I teamed up with Ramin Soleymani, coorganizer of the Creative Coding Jam and Science Hack Day Berlin; Nate Weeks, founder of Ten Foiled Hats and creator of the … Continue reading

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Wizards of the Finger

On February 2014 I attended the Nordic Game Jam in Copenhagen.  It’s the biggest game jam I’ve been to, there were around 500 people participating.  The jam started with several presentations about different topics related to games, and the first … Continue reading

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O—>

O—> is the game I made together with Michael Hussinger at the Global Game Jam Berlin 2014.  I used Löve2D, which has recently been ported to Android, which let me port the game to that platform too. The theme of … Continue reading

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79 Levels

The third edition of the 0 hour jam took place on the 26th October 2013.  Organized by Sos Sosowski, the concept is to make a game during the leap hour that we have when the clocks are readjusted to the … Continue reading

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Not a haiku

On July 2013, as a collaboration with Lorenzo from OpenTechSchool and Astrid, we organized what we nicknamed “Twinejam“.  The goal was to introduce new people to the joys of game making by showing them the wonderful tool called Twine. Since … Continue reading

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[abandoned] Zombie Pusher

It’s been a while since I updated this blog for the last time.  Like everyone else, I guess, I have a tendency to start projects and then move on to the next thing.  Such is the nature of prototyping. Zombie … Continue reading

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