Category Archives: Löve2d

ACE

This is a collaboration with Alpha Boy.  An audio-visual experience, rather than a game, even though it has a certain degree of interaction. The grid.  A sky.  The 80s. We teamed up at the Berlin Mini Jam of September 2015. … Continue reading

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Pulse

The theme for the Global Game Jam 2013 was “the sound of a heartbeat”.  Tanja Borzel had an idea for a game involving single cell beings swimming in the primordial soup, the player would synchronize the beat with other cells … Continue reading

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Löve2D documentation for offline browsing

Some days ago I was looking for some way to quickly check the documentation for some of the languages / frameworks that I use, specially when I am offline.  I came across Zeal, which integrates well with many text editors.  … Continue reading

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Icemelt Run

I teamed up again with Michael at the Berlin Mini Game Jam on November 2014.  The theme was “winter is coming”.  After some brainstorming, we came up with a basic concept: A bear running around slippery ice, gathering food for … Continue reading

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Day and night

A procedurally generated platformer with 371 levels. This is the game I made together with Kirill Krysov at the Berlin Mini Game Jam on August 2014.  The theme was “Day and night”, and so is the title of the game. … Continue reading

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Löve2d utils: livecode & vector

These are two small lua utilities that I wrote myself, which I find extremely useful when I’m writing games with Löve2D.  I guess you could call them “libraries”.  I think that they could be useful to other developers, so I’ve … Continue reading

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A game of trust

This is one of those that sounded like a better idea in my mind.  There’s not much to say about this game, it’s quite self-explanatory.  It takes something like 5 minutes to play through.  Made with Löve2D.  Originally I wanted … Continue reading

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