Category Archives: HTML5

Stock Option

In August 2015, I attended Join, a conference about local multiplayer games.  Gregg Tavares presented his latest project, SuperHappyFunTimes, which is a NodeJs-based module for massive multiplayer local games.  The idea is that you can run a nodejs server in … Continue reading

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Button Mashing Duel

This is the game I made at the Berlin Mini Game Jam on June 2015.  During the jam I wrote the prototype in Löve2D.  Afterwards, I thought that I’ll get more reach if I port it to HTML/Javascript, so that … Continue reading

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Elementis

The theme for the Berlin Mini Game Jam on March 2011 was “colors”.  I teamed up with Volando and we came up with a simple design for a small strategy game that would work similar to a board game. The … Continue reading

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[abandoned] Discoveralia

This is one of the oldest projects still surviving in my disk.  The only time I’ve tried to participate in the Ludum Dare, and a huge failure.  This was back in December 2010.  Ludum Dare 19’s theme was “Discovery”, if … Continue reading

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79 Levels

The third edition of the 0 hour jam took place on the 26th October 2013.  Organized by Sos Sosowski, the concept is to make a game during the leap hour that we have when the clocks are readjusted to the … Continue reading

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Not a haiku

On July 2013, as a collaboration with Lorenzo from OpenTechSchool and Astrid, we organized what we nicknamed “Twinejam“.  The goal was to introduce new people to the joys of game making by showing them the wonderful tool called Twine. Since … Continue reading

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Bye World

On the Berlin Mini Jam of August 2103 I took the opportunity to get a first impression of Cocos2d-x.  It’s an open source, multiplatform c++ port of the Cocos2D game engine, which was written for iOS apps. One of the … Continue reading

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