Monthly Archives: October 2013

79 Levels

The third edition of the 0 hour jam took place on the 26th October 2013.  Organized by Sos Sosowski, the concept is to make a game during the leap hour that we have when the clocks are readjusted to the … Continue reading

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Not a haiku

On July 2013, as a collaboration with Lorenzo from OpenTechSchool and Astrid, we organized what we nicknamed “Twinejam“.  The goal was to introduce new people to the joys of game making by showing them the wonderful tool called Twine. Since … Continue reading

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Bye World

On the Berlin Mini Jam of August 2103 I took the opportunity to get a first impression of Cocos2d-x.  It’s an open source, multiplatform c++ port of the Cocos2D game engine, which was written for iOS apps. One of the … Continue reading

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[abandoned] Together Alone

“Together Alone” was one of the runner-up theme suggestions during the September 2013 Berlin Mini Game Jam.  I had a nice idea, unfortunately it was too ambitious for a short time jam.  I took it as an opportunity to exercise … Continue reading

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[abandoned] Zombie Pusher

It’s been a while since I updated this blog for the last time.  Like everyone else, I guess, I have a tendency to start projects and then move on to the next thing.  Such is the nature of prototyping. Zombie … Continue reading

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