As you can see, I reused sprites of Never Guy and Into The Afterlife here. This seems to be a pattern, every time I try to make a platformer using those tiles I end up abandoning it unfinished :). Left player uses “ESDF” to move, “A” to cancel stone and “Q” to activate stone. Right player uses cursor keys to move, “L” to discard stone, “K” to activate stone. You have to click there for keyboard focus.
- Game (HTML5, runs in your browser)
- Source code repository
And this was in one of our MiniJams. Not many people showed up, we were 5 only. Somehow everyone got excited about making one game all together. A team of 5 sounds cool, but I must say it was quite a disaster. For some reason, everyone except me was taking the role of “game designer”. The theme was “shadows”, and they spent a great deal of time discussing some advanced design that I never quite understood. One of the ideas was that there would be three types of monsters that could not step in the light, and the task of the player would be to move candles around to trap those monsters. I had time to implement a rough concept of the lights and shadows engine that was required for the design, although when testing it I found out that the performance drops, specially on Firefox, when you have more than three lights at the same time. The reason is probably that my implementation is quite bad. Anyway, in a 8h jam with 1 programer, 4 designers and 0 graphic artists, there was no time to implement those monsters and other stuff I don’t remember from the design.
You can move with cursor keys (after clicking on the game with the mouse, for focus), and grab and release candles with space. There is no gameplay, but you can see it as a tech demo of the concept of 2d light sources.